TapForgeBlast
TapForgeBlast studio pixel-art arcade scene
Pixel-Art Game Studio · Toronto

We Forge 8-Bit Worlds, One Pixel Block at a Time.

TapForgeBlast.fun is a Harbord Street game studio hand-building retro arcade titles, chunky sprite systems, and playable prototypes. Every tile is placed by hand — no auto-generated mush, just crunchy, grid-aligned craft.

Cabinets shipped
48

Cabinets shipped

Hand-drawn sprites
12k

Hand-drawn sprites

On Harbord Street
9 yrs

On Harbord Street

Our Mission

Small studio. Loud pixels. Zero filler.

We started TapForgeBlast in a University-district loft with one CRT monitor and a stubborn love for 16-color palettes. Today we build fast, tactile arcade games that run on a browser tab or a real cabinet — designed frame by frame so every jump, blast, and coin-drop feels earned.

  • Hand-placed tile art on a strict 8-bit palette
  • 60fps feel tuned on real arcade hardware
  • Source, sprites, and sound handed over on delivery
The Cartridge Shelf

Games we forged this year

Scroll the shelf — each cartridge is a shipped title you can play today.

Blast Foundry gameplay screenshot
Twin-stick arcade

Blast Foundry

A molten-factory shooter with 64 hand-built enemy sprites and a boss the size of the whole screen.

Tap Tower TO gameplay screenshot
Puzzle / stacker

Tap Tower TO

Stack pixel condos across a tiny Toronto skyline. Ships with a level editor and daily seeds.

Harbord Runner gameplay screenshot
Endless platformer

Harbord Runner

A one-button dash through a neon University-district night, tuned for pixel-perfect timing.

Coin Crypt gameplay screenshot
Roguelite

Coin Crypt

12 procedurally chained dungeons, permadeath, and a chiptune score recorded on a real Game Boy.

The Crew

Four people, one cartridge at a time

Meet the pixel-pushers behind every frame.

Mara V., Lead Pixel Artist
Lead Pixel Artist

Mara V.

Draws every sprite on a 32×32 grid and refuses to anti-alias.

Dev O., Gameplay Engineer
Gameplay Engineer

Dev O.

Chases 60fps like it owes him money. Owns three arcade cabinets.

Priya S., Chiptune Composer
Chiptune Composer

Priya S.

Writes scores on original hardware — Game Boy, NES, and a broken SID chip.

Tomás L., Level Designer
Level Designer

Tomás L.

Builds levels backwards from the final boss so difficulty always curves right.

Player Two Says

What clients and players tell us

“They turned our brand mascot into a full arcade cabinet for our launch party. Guests queued for 40 minutes to play it.”
Jordan M.Toronto, ON · March 2025
“The sprite work is genuinely museum-grade. Every enemy reads instantly even at 240p. Worth every dollar.”
Chloe R.Ottawa, ON · January 2025
“We shipped our prototype in six weeks. TapForge handed over clean source and a soundtrack we still hum.”
Ade K.Mississauga, ON · November 2024
“Their playtest sessions on real hardware caught bugs our emulator never showed. Total pros.”
Sam T.Hamilton, ON · October 2024
Insert Coin

Pick your continue

Transparent Canadian pricing. No hidden lives lost.

Prototype Cart

A playable vertical slice to pitch or test.

$3,900CAD · one-time
  • 2–3 week build
  • One playable level
  • Custom sprite set (up to 40)
  • Browser build handoff
Most picked

Full Arcade Title

A complete shippable game, start to boss fight.

$14,500CAD · project
  • 8–12 week build
  • Full level & progression design
  • Original chiptune score
  • Cabinet + browser builds
  • Source & sprite files included

Cabinet Commission

Physical arcade cabinet built and delivered.

$28,000CAD · turnkey
  • Custom hardware build
  • Marquee & side-art design
  • On-site install in the GTA
  • One-year service visits

Studio hours: Mon–Fri 10:00–18:00, Sat 12:00–16:00 (drop-in playtests).

Continue?

Let's forge your game

Tell us about your title, brand activation, or cabinet idea. We reply within one business day from our Harbord Street studio.

Studio
95A Harbord Street, University, Toronto, ON M5S 1G6